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 Abilities and Effects

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Number of posts : 91
Registration date : 2008-11-11

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PostSubject: Abilities and Effects   Abilities and Effects Icon_minitimeThu Jan 15, 2009 10:26 am

Adaptibility User's STAB modifier becomes x2.
Aftermath Deals 25% damage when KOed by direct damage.
Air Lock Blocks the effects of weather.
Anger Point Raises Atk to +6 if struck by a critical hit.
Anticipation Alerts the Pokémon of certain dangerous moves.
Arena Trap Prevents switching and increases encounter rate. Pokemon with the Levitate ability and Flying types are immune to the effects of Arena Trap.
Bad Dreams Deals 12.5% damage to sleeping opponents.
Battle Armor Prevents critical hits.
Blaze Boosts power of Fire moves 50% when at 1/3 HP or less.
Chlorophyll Speed doubles in sun.
Clear Body Stops the enemy from lowering this Pokémon's stats.
Cloud Nine Blocks the effects of weather.
Color Change Changes users type to type of last attack that hit this Pokémon.
Compoundeyes Increases this Pokémon's Accuracy by 30% and increases the chance of finding items on wild Pokémon.
Cute Charm Can infatuate Pokémon of opposite gender when struck. Higher chance of encountering Pokémon of the opposite gender.
Damp Prevents the use of Selfdestruct or Explosion.
Download User gets a stat boost depending on its opponent's stats.
Drizzle Summons permanent rain.
Drought Summons permanent sun.
Dry Skin User absorbs Water and takes increased damage from Fire-type attacks. Heals 6.25% max health in rain and loses 6.25% max health in sun.
Early Bird Reduces sleep time by 50%.
Effect Spore 30% of inducing paralysis, poison, or sleep when hit with a physical attack that makes contact.
Filter Reduces damage from super effective hits by 1/4.
Flame Body Enemies' contact moves have a 30% chance to burn them. Halves the amount of steps required to hatch eggs.
Flash Fire Grants immunity to Fire and increases Fire's power 50% when hit by a Fire move.
Flower Gift Raises Attack and Special Attack of the user and its partner in sun by 50%.
Forecast Changes type according to weather.
Forewarn Tells what move has the highest base power.
Frisk Shows the foe's item.
Gluttony Consumes any berries at 50% HP or less.
Guts Attack is increased 50% when statused.
Heatproof Reduces Fire damage 50%.
Honey Gather Adds a chance of finding Honey after each in-game battle.
Huge Power Doubles Attack stat.
Hustle Physical moves do 50% more damage at the cost of 20% accuracy. Increases wild encounter rate with higher level Pokémon.
Hydration Heals status effects in rain.
Hyper Cutter Prevents the enemy from lowering this Pokémon's Attack.
Ice Body Heals 1/16 max HP in hail.
Illuminate Increases wild encounter rate (no effect in battles).
Immunity This Pokémon cannot be poisoned.
Inner Focus Prevents flinching.
Insomnia Prevents sleep.
Intimidate Lowers the foe's Attack 1 stage. Decreases wild encounter rate.
Iron Fist Increases the power of punching moves by 20%.
Keen Eye Pokémon's accuracy cannot be lowered.
Klutz This Pokémon both is unaffected by and will not utilize held items.
Leaf Guard Prevents status effects in sun.
Levitate This Pokémon is immune to Ground moves.
Lightningrod All Electric attacks hit this Pokémon.
Limber Blocks paralysis.
Liquid Ooze Leeching moves cause the enemy to lose HP instead.
Magic Guard Prevents indirect damage.
Magma Armor Cannot be frozen. Halves the amount of steps required to hatch eggs.
Magnet Pull Prevents Steel Pokémon from switching. Increases the chance of encountering a Steel Pokémon in the wild.
Marvel Scale Boosts Defense 50% when hit by a status move.
Minus If allied with a Pokémon with Plus, its Special Attack increases 50%.
Mold Breaker Abilities that hinder attacks are nullified.
Motor Drive When hit with an Electric move, Speed is boosted 1 stage.
Multitype Type changes depending on the held plate. Also prevents item loss.
Natural Cure Cures status on switching out.
No Guard All attacks used by and used on this Pokémon have 100% accuracy.
Normalize All attacks used by this Pokémon are Normal-type.
Oblivious Grants immunity to infatuation and Captivate.
Overgrow Raises the power of Grass moves 50% when at 1/3 HP or less.
Own Tempo Cannot be confused.
Pickup Adds a chance of finding an item after each in-game battle.
Plus If allied with a Pokémon with Minus, its Special Attack increases 50%.
Poison Heal Heals 1/8 HP per turn when poisoned.
Poison Point Enemies' contact moves have a 30% chance of poisoning them.
Pressure Enemy attacks lose 1 extra PP. Increases wild encounter rate.
Pure Power Doubles Attack stat.
Quick Feet Increases Speed by 50% when hit with a status move.
Rain Dish Heals 1/16 max HP in rain.
Reckless Increases the power of recoil moves by 20%.
Rivalry Attack power increases 50% if both pokemon are same gender, Attack power decreases 50% if both pokemon are opposite genders.
Rock Head Recoil moves have no recoil.
Rough Skin Damages enemies using contact moves 12.5%.
Run Away Always escape a wild pokemon battle.
Sand Stream Summons permanent sandstorm. Decreases wild encounter rate when in a sandstorm.
Sand Veil Evasion increases by 20% in a sandstorm.
Scrappy Can hit Ghost types with Normal and Fighting moves.
Serene Grace This Pokémon's secondary effect chances are doubled.
Shadow Tag Prevents switching.
Shed Skin 30% chance to heal status.
Shell Armor Prevents critical hits.
Shield Dust Secondary effects won't occur.
Simple Doubles the effect of status boosts and drops.
Skill Link Multi-hit move will always hit for the maximum amount.
Slow Start Attack and Speed are halved for 5 turns.
Sniper Critical Hits do 3x damage instead of 2x.
Snow Cloak Evasion increases 20% in hail.
Snow Warning Summons permanent hail.
Solar Power Loses HP in sun. Special Attack increases 50%.
Solid Rock Reduces damage from super effective hits by 1/4.
Soundproof Unaffected by sound moves.
Speed Boost Speed raises at end of turn.
Stall This Pokémon moves last.
Static Enemies' contact moves can paralyze them.
Steadfast Speed is boosted one stage when flinched.
Stench Decreases wild encounter rate.
Sticky Hold This Pokémon's item cannot be removed. Increases chance of encountering Pokémon while fishing.
Storm Drain All Water attacks hit this Pokémon.
Sturdy OHKO moves will fail.
Suction Cups Cannot be forced to switch. Increases chance of encountering Pokémon while fishing.
Super Luck Critical hit rate increases one stage.
Swarm Boosts power of Bug moves 50% when at 1/3 HP or less.
Swift Swim Speed doubles in rain.
Synchronize When statused, the enemy is also statused. Can pass nature to wild Pokémon.
Tangled Feet Evasion increases when confused.
Technician Moves with 60 base power or less do 50% more damage.
Thick Fat Halves Ice and Fire damage.
Tinted Lens Doubles damage on resisted hits.
Torrent Boosts power of Water moves 50% when at 1/3 HP or less.
Trace Copies foe's Ability.
Truant This Pokémon does nothing every other turn.
Unaware Ignores stat boosts on other Pokémon.
Unburden Speed increases when an item is used or lost.
Vital Spirit Prevents sleep. Increases wild encounters with higher level Pokémon.
Volt Absorb Heals 25% HP when hit by an Electric attack.
Water Absorb Heals 25% HP when hit by a Water attack.
Water Veil Prevents burn.
White Smoke Prevents the enemy from lowering this Pokémon's stats and decreases wild encounter rate.
Wonder Guard Only super effective attacks harm this Pokémon.

Sorry if you don't get this, it WILL be edited in time


Last edited by aipomguy on Mon May 18, 2009 12:23 am; edited 1 time in total (Reason for editing : Thanks Foxy ^_^)
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Age : 31
Location : Somewhere. Someplace.
Registration date : 2009-05-13

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PostSubject: Re: Abilities and Effects   Abilities and Effects Icon_minitimeSun May 17, 2009 7:08 pm

aipomguy wrote:
Name Description
Adaptibility User's STAB modifier becomes x2.
Aftermath Deals 25% damage when KOed by direct damage.
Air Lock Blocks the effects of weather.
Anger Point Raises Atk to +6 if struck by a critical hit.
Anticipation Alerts the Pokémon of certain dangerous moves.
Arena Trap Prevents switching and increases encounter rate. Pokemon with the Levitate ability and Flying types are immune to the effects of Arena Trap.
Bad Dreams Deals 12.5% damage to sleeping opponents.
Battle Armor Prevents critical hits.
Blaze Boosts power of Fire moves 50% when at 1/3 HP or less.
Chlorophyll Speed doubles in sun.
Clear Body Stops the enemy from lowering this Pokémon's stats.
Cloud Nine Blocks the effects of weather.
Color Change Changes users type to type of last attack that hit this Pokémon.
Compoundeyes Increases this Pokémon's Accuracy by 30% and increases the chance of finding items on wild Pokémon.
Cute Charm Can infatuate Pokémon of opposite gender when struck. Higher chance of encountering Pokémon of the opposite gender.
Damp Prevents the use of Selfdestruct or Explosion.
Download User gets a stat boost depending on its opponent's stats.
Drizzle Summons permanent rain.
Drought Summons permanent sun.
Dry Skin User absorbs Water and takes increased damage from Fire-type attacks. Heals 6.25% max health in rain and loses 6.25% max health in sun.
Early Bird Reduces sleep time by 50%.
Effect Spore 30% of inducing paralysis, poison, or sleep when hit with a physical attack that makes contact.
Filter Reduces damage from super effective hits by 1/4.
Flame Body Enemies' contact moves have a 30% chance to burn them. Halves the amount of steps required to hatch eggs.
Flash Fire Grants immunity to Fire and increases Fire's power 50% when hit by a Fire move.
Flower Gift Raises Attack and Special Attack of the user and its partner in sun by 50%.
Forecast Changes type according to weather.
Forewarn Tells what move has the highest base power.
Frisk Shows the foe's item.
Gluttony Consumes any berries at 50% HP or less.
Guts Attack is increased 50% when statused.
Heatproof Reduces Fire damage 50%.
Honey Gather Adds a chance of finding Honey after each in-game battle.
Huge Power Doubles Attack stat.
Hustle Physical moves do 50% more damage at the cost of 20% accuracy. Increases wild encounter rate with higher level Pokémon.
Hydration Heals status effects in rain.
Hyper Cutter Prevents the enemy from lowering this Pokémon's Attack.
Ice Body Heals 1/16 max HP in hail.
Illuminate Increases wild encounter rate (no effect in battles).
Immunity This Pokémon cannot be poisoned.
Inner Focus Prevents flinching.
Insomnia Prevents sleep.
Intimidate Lowers the foe's Attack 1 stage. Decreases wild encounter rate.
Iron Fist Increases the power of punching moves by 20%.
Keen Eye Pokémon's accuracy cannot be lowered.
Klutz This Pokémon both is unaffected by and will not utilize held items.
Leaf Guard Prevents status effects in sun.
Levitate This Pokémon is immune to Ground moves.
Lightningrod All Electric attacks hit this Pokémon.
Limber Blocks paralysis.
Liquid Ooze Leeching moves cause the enemy to lose HP instead.
Magic Guard Prevents indirect damage.
Magma Armor Cannot be frozen. Halves the amount of steps required to hatch eggs.
Magnet Pull Prevents Steel Pokémon from switching. Increases the chance of encountering a Steel Pokémon in the wild.
Marvel Scale Boosts Defense 50% when hit by a status move.
Minus If allied with a Pokémon with Plus, its Special Attack increases 50%.
Mold Breaker Abilities that hinder attacks are nullified.
Motor Drive When hit with an Electric move, Speed is boosted 1 stage.
Multitype Type changes depending on the held plate. Also prevents item loss.
Natural Cure Cures status on switching out.
No Guard All attacks used by and used on this Pokémon have 100% accuracy.
Normalize All attacks used by this Pokémon are Normal-type.
Oblivious Grants immunity to infatuation and Captivate.
Overgrow Raises the power of Grass moves 50% when at 1/3 HP or less.
Own Tempo Cannot be confused.
Pickup Adds a chance of finding an item after each in-game battle.
Plus If allied with a Pokémon with Minus, its Special Attack increases 50%.
Poison Heal Heals 1/8 HP per turn when poisoned.
Poison Point Enemies' contact moves have a 30% chance of poisoning them.
Pressure Enemy attacks lose 1 extra PP. Increases wild encounter rate.
Pure Power Doubles Attack stat.
Quick Feet Increases Speed by 50% when hit with a status move.
Rain Dish Heals 1/16 max HP in rain.
Reckless Increases the power of recoil moves by 20%.
Rivalry Attack power increases 50% if both pokemon are same gender, Attack power decreases 50% if both pokemon are opposite genders.
Rock Head Recoil moves have no recoil.
Rough Skin Damages enemies using contact moves 12.5%.
Run Away Always escape a wild pokemon battle.
Sand Stream Summons permanent sandstorm. Decreases wild encounter rate when in a sandstorm.
Sand Veil Evasion increases by 20% in a sandstorm.
Scrappy Can hit Ghost types with Normal and Fighting moves.
Serene Grace This Pokémon's secondary effect chances are doubled.
Shadow Tag Prevents switching.
Shed Skin 30% chance to heal status.
Shell Armor Prevents critical hits.
Shield Dust Secondary effects won't occur.
Simple Doubles the effect of status boosts and drops.
Skill Link Multi-hit move will always hit for the maximum amount.
Slow Start Attack and Speed are halved for 5 turns.
Sniper Critical Hits do 3x damage instead of 2x.
Snow Cloak Evasion increases 20% in hail.
Snow Warning Summons permanent hail.
Solar Power Loses HP in sun. Special Attack increases 50%.
Solid Rock Reduces damage from super effective hits by 1/4.
Soundproof Unaffected by sound moves.
Speed Boost Speed raises at end of turn.
Stall This Pokémon moves last.
Static Enemies' contact moves can paralyze them.
Steadfast Speed is boosted one stage when flinched.
Stench Decreases wild encounter rate.
Sticky Hold This Pokémon's item cannot be removed. Increases chance of encountering Pokémon while fishing.
Storm Drain All Water attacks hit this Pokémon.
Sturdy OHKO moves will fail.
Suction Cups Cannot be forced to switch. Increases chance of encountering Pokémon while fishing.
Super Luck Critical hit rate increases one stage.
Swarm Boosts power of Bug moves 50% when at 1/3 HP or less.
Swift Swim Speed doubles in rain.
Synchronize When statused, the enemy is also statused. Can pass nature to wild Pokémon.
Tangled Feet Evasion increases when confused.
Technician Moves with 60 base power or less do 50% more damage.
Thick Fat Halves Ice and Fire damage.
Tinted Lens Doubles damage on resisted hits.
Torrent Boosts power of Water moves 50% when at 1/3 HP or less.
Trace Copies foe's Ability.
Truant This Pokémon does nothing every other turn.
Unaware Ignores stat boosts on other Pokémon.
Unburden Speed increases when an item is used or lost.
Vital Spirit Prevents sleep. Increases wild encounters with higher level Pokémon.
Volt Absorb Heals 25% HP when hit by an Electric attack.
Water Absorb Heals 25% HP when hit by a Water attack.
Water Veil Prevents burn.
White Smoke Prevents the enemy from lowering this Pokémon's stats and decreases wild encounter rate.
Wonder Guard Only super effective attacks harm this Pokémon.

Sorry if you don't get this, it WILL be edited in time

Edited for mistakes.
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ۑķåřæ
Admin
ۑķåřæ


Number of posts : 91
Registration date : 2008-11-11

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Cave:
CaveAbilities and Effects Empty
Abilities and Effects EmptyRutan

Forest:
ForestAbilities and Effects Empty
Abilities and Effects EmptyHika

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PostSubject: Re: Abilities and Effects   Abilities and Effects Icon_minitimeMon May 18, 2009 12:22 am

cool I'll ammend that now
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PostSubject: Re: Abilities and Effects   Abilities and Effects Icon_minitime

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