The concept of Pokemon trainers collecting berries to aid their teams is by no means new to Diamond and Pearl. However, with each passing generation, the significance behind berry collection and utilization has become increasingly notable. The proper utilization of berries can help you to gain an edge in battle.
Becoming Familiar with Berries
Berries are unique in that they can be used by Pokemon automatically during battle when a specific condition is met. An example of such a condition is a Pokemon's HP falling below 50%. Keep in mind that each attached berry may only be used once unless a Pokemon that has already consumed a berry uses the move Recycle.
Berry Name Description
Cheri Cures paralysis. Activates when the Pokemon is paralyzed.
Chesto Cures sleep. Activates when the Pokemon is put to sleep.
Pecha Cures poison. Activates when the Pokemon is poisoned.
Rawst Cures burn. Activates when the Pokemon is burned.
Aspear Cures freeze. Activates when the Pokemon is frozen.
Leppa Restores 10 PP to a move that has run out of PP.
Oran Restores 10 HP when the holder of this item is at 50% HP or less.
Persim Cures confusion. Activates when the Pokemon is confused.
Lum Cures freeze, sleep, poison, paralysis, burn, or confusion. Activates when the Pokemon is afflicted with a status condition.
Sitrus Restores 25% HP when the holder of this item is at 50% HP or less.
Figy Heals 12.5% HP. If held, it is used when the user's HP drops below 50%. If held by a Pokemon with a nature of Bold, Calm, Modest or Timid, the user becomes Confused.
Wiki Restores 12.5% HP. If held, it is used when the user's HP drops below 50%. If held by a Pokemon with a nature of Adamant, Careful, Impish or Jolly, the user becomes Confused.
Mago Restores 12.5% HP. If held, it is used when the user's HP drops below 50%. If held by a Pokemon with a nature of Brave, Quiet, Relaxed or Sassy, the user becomes Confused.
Aguav Restores 12.5% HP. If held, it is used when the user's HP drops below 50%. If held by a Pokemon with a nature of Lax, Naive, Naughty or Rash, the user becomes Confused.
Iapapa Restores 12.5% HP. If held, it is used when the user's HP drops below 50%. If held by a Pokemon with a nature of Gentle, Hasty, Lonely or Mild, the user becomes Confused.
Occa Reduces damage from a super effective Fire attack by 50%.
Passho Reduces damage from a super effective Water attack by 50%.
Wacan Reduces damage from a super effective Electric attack by 50%.
Rindo Reduces damage from a super effective Grass attack by 50%.
Yache Reduces damage from a super effective Ice attack by 50%.
Chople Reduces damage from a super effective Fighting attack by 50%.
Kebia Reduces damage from a super effective Poison attack by 50%.
Shuca Reduces damage from a super effective Ground attack by 50%.
Coba Reduces damage from a super effective Flying attack by 50%.
Payapa Reduces damage from a super effective Psychic attack by 50%.
Tanga Reduces damage from a super effective Bug attack by 50%.
Charti Reduces damage from a super effective Rock attack by 50%.
Kasib Reduces damage from a super effective Ghost attack by 50%.
Haban Reduces damage from a super effective Dragon attack by 50%.
Colbur Reduces damage from a super effective Dark attack by 50%.
Babiri Reduces damage from a super effective Steel attack by 50%.
Chilan Reduces damage from any one Normal attack by 50%.
Liechi If the holder's HP reaches 25% or below, its Attack is raised by one stage.
Ganlon If the holder's HP reaches 25% or below, its Defense is raised by one stage.
Salac If the holder's HP reaches 25% or below, its Speed is raised by one stage.
Petaya If the holder's HP reaches 25% or below, its Special Attack is raised by one stage.
Apicot If the holder's HP reaches 25% or below, its Special Defense is raised by one stage.
Lansat If the holder's HP reaches 25% or below, its critical hit ratio is raised.
Starf If the holder's HP reaches 25% or below, a random stat is raised by two stages.
Enigma When the holder is hit with a super effective attack, they recover 25% of their maximum HP.
Micle Activates when the holder's HP reaches 25% or below. The turn immediately following activation, the accuracy of the move used by the holder is increased.
Custap Activates when the holder's HP reaches 25% or below. The turn immediately following activation, the holder will go first if it is using a move of at least the same priority as the foe. If the foe's priority is higher, the effect of Custap is ignored.
Jaboca If the holder is hit by a physical attack, the attacker takes 12.5% of its max HP as damage. The holder must survive the hit for this to activate. This damage is not blocked by Rock Head.
Rowap If the holder is hit by a special attack, the attacker takes 12.5% of its max HP as damage. The holder must survive the hit for this to activate. This damage is not blocked by Rock Head.